![]() ![]() For a while I’ve speculated that my perfect game would be Mage Knight legacy, and before playing Gloomhaven I secretly wished that this would be that game. I knew that it was kind of a legacy game with tons of content and a card-based combat system. I purposefully did not research much about the game before I received it from the most recent Kickstarter printing. Time and time again, I’ll look at a design choice here and think “why isn’t this normal for this kind of game”? I feel like this description sells it short, but Gloomhaven is solid through and through. It has a wonderfully varied card system the eschews dice completely and it manages to be fully cooperative with an exceptionally simple system for controlling enemies. Descent is a good time of dice rolling with some strategic considerations (though it can be “gamed” fairly easily), but Gloomhaven gives everyone tough choices nearly every single turn. The level of strategy and choice doesn’t compare either. The closest competitors to Gloomhaven in terms of size and scope are the games in Fantasy Flight’s Descent line, but while you get more minis there and perhaps more content if you load up on hundreds of dollars in expansions, when it comes to base-set generosity, Gloomhaven is in a completely different league. ![]() ![]() There are hundreds of cards, dozens of enemy standees, nearly twenty classes to choose from, and just shy of 100 scenarios to play. Trying to put away this game is a logistical nightmare (buy some plano boxes NOW if you’re planning to get it). I still can’t believe how heavy the box is when I lift it up. How can this not be a first impression? Has anyone ever finished Gloomhaven? It’s so big and so immense in its scope that I fear that it can’t live up to the expectations I’ve created in my mind. ![]()
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